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- {"id":"DANDI:000723/draft","url":"https://dandiarchive.org/dandiset/000723/draft","name":"VR-SASE Virtual Reality Dendritic Spine Analysis","access":[{"status":"dandi:OpenAccess","schemaKey":"AccessRequirements"}],"license":["spdx:CC0-1.0"],"version":"draft","@context":"https://raw.githubusercontent.com/dandi/schema/master/releases/0.6.4/context.json","citation":"Reimer, Marike (2024) VR-SASE Virtual Reality Dendritic Spine Analysis (Version draft) [Data set]. DANDI archive. https://dandiarchive.org/dandiset/000723/draft","schemaKey":"Dandiset","identifier":"DANDI:000723","repository":"https://dandiarchive.org","contributor":[{"name":"Reimer, Marike","email":"marike.reimer@yale.edu","roleName":["dcite:ContactPerson"],"schemaKey":"Person","affiliation":[],"includeInCitation":true}],"dateCreated":"2023-12-05T19:37:24.190508+00:00","description":"The VR-SASE workflow uses Open Brush, open source, virtual reality art software, and Blender to segment neurons. A DataJoint pipeline determines spatial distribution of dendritic spines, filters them based on morphological parameters and is exported into a CSV for further analysis.","assetsSummary":{"species":[{"name":"Mus musculus - House mouse","schemaKey":"SpeciesType","identifier":"http://purl.obolibrary.org/obo/NCBITaxon_10090"}],"approach":[{"name":"microscopy approach; cell population imaging","schemaKey":"ApproachType"}],"schemaKey":"AssetsSummary","dataStandard":[{"name":"Neurodata Without Borders (NWB)","schemaKey":"StandardsType","identifier":"RRID:SCR_015242"}],"numberOfBytes":205496976,"numberOfFiles":24,"numberOfSubjects":6,"variableMeasured":["ProcessingModule","ImagingPlane","PlaneSegmentation","OpticalChannel"],"measurementTechnique":[{"name":"surgical technique","schemaKey":"MeasurementTechniqueType"},{"name":"analytical technique","schemaKey":"MeasurementTechniqueType"}]},"schemaVersion":"0.6.4","manifestLocation":["https://api.dandiarchive.org/api/dandisets/000723/versions/draft/assets/"]}
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