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Resources.resx 8.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <root>
  3. <!--
  4. Microsoft ResX Schema
  5. Version 2.0
  6. The primary goals of this format is to allow a simple XML format
  7. that is mostly human readable. The generation and parsing of the
  8. various data types are done through the TypeConverter classes
  9. associated with the data types.
  10. Example:
  11. ... ado.net/XML headers & schema ...
  12. <resheader name="resmimetype">text/microsoft-resx</resheader>
  13. <resheader name="version">2.0</resheader>
  14. <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
  15. <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
  16. <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
  17. <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
  18. <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
  19. <value>[base64 mime encoded serialized .NET Framework object]</value>
  20. </data>
  21. <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
  22. <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
  23. <comment>This is a comment</comment>
  24. </data>
  25. There are any number of "resheader" rows that contain simple
  26. name/value pairs.
  27. Each data row contains a name, and value. The row also contains a
  28. type or mimetype. Type corresponds to a .NET class that support
  29. text/value conversion through the TypeConverter architecture.
  30. Classes that don't support this are serialized and stored with the
  31. mimetype set.
  32. The mimetype is used for serialized objects, and tells the
  33. ResXResourceReader how to depersist the object. This is currently not
  34. extensible. For a given mimetype the value must be set accordingly:
  35. Note - application/x-microsoft.net.object.binary.base64 is the format
  36. that the ResXResourceWriter will generate, however the reader can
  37. read any of the formats listed below.
  38. mimetype: application/x-microsoft.net.object.binary.base64
  39. value : The object must be serialized with
  40. : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
  41. : and then encoded with base64 encoding.
  42. mimetype: application/x-microsoft.net.object.soap.base64
  43. value : The object must be serialized with
  44. : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
  45. : and then encoded with base64 encoding.
  46. mimetype: application/x-microsoft.net.object.bytearray.base64
  47. value : The object must be serialized into a byte array
  48. : using a System.ComponentModel.TypeConverter
  49. : and then encoded with base64 encoding.
  50. -->
  51. <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
  52. <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
  53. <xsd:element name="root" msdata:IsDataSet="true">
  54. <xsd:complexType>
  55. <xsd:choice maxOccurs="unbounded">
  56. <xsd:element name="metadata">
  57. <xsd:complexType>
  58. <xsd:sequence>
  59. <xsd:element name="value" type="xsd:string" minOccurs="0" />
  60. </xsd:sequence>
  61. <xsd:attribute name="name" use="required" type="xsd:string" />
  62. <xsd:attribute name="type" type="xsd:string" />
  63. <xsd:attribute name="mimetype" type="xsd:string" />
  64. <xsd:attribute ref="xml:space" />
  65. </xsd:complexType>
  66. </xsd:element>
  67. <xsd:element name="assembly">
  68. <xsd:complexType>
  69. <xsd:attribute name="alias" type="xsd:string" />
  70. <xsd:attribute name="name" type="xsd:string" />
  71. </xsd:complexType>
  72. </xsd:element>
  73. <xsd:element name="data">
  74. <xsd:complexType>
  75. <xsd:sequence>
  76. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  77. <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
  78. </xsd:sequence>
  79. <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
  80. <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
  81. <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
  82. <xsd:attribute ref="xml:space" />
  83. </xsd:complexType>
  84. </xsd:element>
  85. <xsd:element name="resheader">
  86. <xsd:complexType>
  87. <xsd:sequence>
  88. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  89. </xsd:sequence>
  90. <xsd:attribute name="name" type="xsd:string" use="required" />
  91. </xsd:complexType>
  92. </xsd:element>
  93. </xsd:choice>
  94. </xsd:complexType>
  95. </xsd:element>
  96. </xsd:schema>
  97. <resheader name="resmimetype">
  98. <value>text/microsoft-resx</value>
  99. </resheader>
  100. <resheader name="version">
  101. <value>2.0</value>
  102. </resheader>
  103. <resheader name="reader">
  104. <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  105. </resheader>
  106. <resheader name="writer">
  107. <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  108. </resheader>
  109. <data name="BadRollReactionSSML" xml:space="preserve">
  110. <value>ouch|I hope your luck improves.|I think I saw that coming.|That's not good.</value>
  111. </data>
  112. <data name="BestRollReactionSSML" xml:space="preserve">
  113. <value>That was a perfect roll!|Awesome!|You can't get better than that.</value>
  114. </data>
  115. <data name="CardSubtitlePlural" xml:space="preserve">
  116. <value>rolled {0} dice using a {1}-sided dice</value>
  117. </data>
  118. <data name="CardSubtitleSingular" xml:space="preserve">
  119. <value>using a {1}-sided dice</value>
  120. </data>
  121. <data name="ChooseCount" xml:space="preserve">
  122. <value>How many {0} sided dice should I roll?</value>
  123. </data>
  124. <data name="ChooseCountSSML" xml:space="preserve">
  125. <value>How many dice? Choose a number from 1 to a hundred.|How many dice? The more the merrier|How many dice?</value>
  126. </data>
  127. <data name="ChooseSides" xml:space="preserve">
  128. <value>Number of Sides</value>
  129. </data>
  130. <data name="ChooseSidesSSML" xml:space="preserve">
  131. <value>How many sides on the dice?|Pick your poison.|All the standard sizes are supported.</value>
  132. </data>
  133. <data name="CrapsElevenRollReactionSSML" xml:space="preserve">
  134. <value>Nice, an eleven you win!</value>
  135. </data>
  136. <data name="CrapsLoseRollReactionSSML" xml:space="preserve">
  137. <value>You crapped out.|Oh no you lost.</value>
  138. </data>
  139. <data name="CrapsRetryRollReactionSSML" xml:space="preserve">
  140. <value>Roll again.|Try again you want a seven or eleven.|Roll again and try not to get a 2, 3, or 12.</value>
  141. </data>
  142. <data name="CrapsSevenRollReactionSSML" xml:space="preserve">
  143. <value>You win with a lucky seven!</value>
  144. </data>
  145. <data name="GoodRollReactionSSML" xml:space="preserve">
  146. <value>That's pretty good.|There you go.|That should help.</value>
  147. </data>
  148. <data name="HelpSSML" xml:space="preserve">
  149. <value>I'm roller, the dice rolling bot. You can say 'roll some dice' or play one of the games I know how to play.</value>
  150. </data>
  151. <data name="HelpTitle" xml:space="preserve">
  152. <value>Roller Options</value>
  153. </data>
  154. <data name="NormalRollReactionSSML" xml:space="preserve">
  155. <value>That's not too bad|It could have been worse.|That was a decent roll.</value>
  156. </data>
  157. <data name="StartCrapsGameSSML" xml:space="preserve">
  158. <value>I love vegas.|Good luck.</value>
  159. </data>
  160. <data name="StartCustomGameSSML" xml:space="preserve">
  161. <value>Lets do this!|Here we go.|Are you ready for this?</value>
  162. </data>
  163. <data name="WorstRollReactionSSML" xml:space="preserve">
  164. <value>wow... just wow...|oh no. That was horrible.| You can't do better. Oh wait you can.</value>
  165. </data>
  166. </root>
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