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App.xaml.cs 9.0 KB

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  1. namespace WorkingWithWebview.WinPhone
  2. {
  3. using System;
  4. using System.Diagnostics;
  5. using System.Windows;
  6. using System.Windows.Markup;
  7. using System.Windows.Navigation;
  8. using Microsoft.Phone.Controls;
  9. using Microsoft.Phone.Shell;
  10. using WorkingWithWebview.WinPhone.Resources;
  11. public partial class App : Application
  12. {
  13. // Avoid double-initialization
  14. private bool phoneApplicationInitialized = false;
  15. /// <summary>
  16. /// Constructor for the Application object.
  17. /// </summary>
  18. public App()
  19. {
  20. // Global handler for uncaught exceptions.
  21. this.UnhandledException += this.Application_UnhandledException;
  22. // Standard XAML initialization
  23. this.InitializeComponent();
  24. // Phone-specific initialization
  25. this.InitializePhoneApplication();
  26. // Language display initialization
  27. this.InitializeLanguage();
  28. // Show graphics profiling information while debugging.
  29. if (Debugger.IsAttached)
  30. {
  31. // Display the current frame rate counters.
  32. Application.Current.Host.Settings.EnableFrameRateCounter = true;
  33. // Show the areas of the app that are being redrawn in each frame.
  34. // Application.Current.Host.Settings.EnableRedrawRegions = true;
  35. // Enable non-production analysis visualization mode,
  36. // which shows areas of a page that are handed off to GPU with a colored overlay.
  37. // Application.Current.Host.Settings.EnableCacheVisualization = true;
  38. // Prevent the screen from turning off while under the debugger by disabling
  39. // the application's idle detection.
  40. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
  41. // and consume battery power when the user is not using the phone.
  42. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
  43. }
  44. }
  45. /// <summary>
  46. /// Provides easy access to the root frame of the Phone Application.
  47. /// </summary>
  48. /// <returns>The root frame of the Phone Application.</returns>
  49. public static PhoneApplicationFrame RootFrame { get; private set; }
  50. // Code to execute when the application is launching (eg, from Start)
  51. // This code will not execute when the application is reactivated
  52. private void Application_Launching(object sender, LaunchingEventArgs e)
  53. {
  54. }
  55. // Code to execute when the application is activated (brought to foreground)
  56. // This code will not execute when the application is first launched
  57. private void Application_Activated(object sender, ActivatedEventArgs e)
  58. {
  59. }
  60. // Code to execute when the application is deactivated (sent to background)
  61. // This code will not execute when the application is closing
  62. private void Application_Deactivated(object sender, DeactivatedEventArgs e)
  63. {
  64. }
  65. // Code to execute when the application is closing (eg, user hit Back)
  66. // This code will not execute when the application is deactivated
  67. private void Application_Closing(object sender, ClosingEventArgs e)
  68. {
  69. }
  70. // Code to execute if a navigation fails
  71. private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
  72. {
  73. if (Debugger.IsAttached)
  74. {
  75. // A navigation has failed; break into the debugger
  76. Debugger.Break();
  77. }
  78. }
  79. // Code to execute on Unhandled Exceptions
  80. private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
  81. {
  82. if (Debugger.IsAttached)
  83. {
  84. // An unhandled exception has occurred; break into the debugger
  85. Debugger.Break();
  86. }
  87. }
  88. #region Phone application initialization
  89. // Do not add any additional code to this method
  90. private void InitializePhoneApplication()
  91. {
  92. if (this.phoneApplicationInitialized)
  93. {
  94. return;
  95. }
  96. // Create the frame but don't set it as RootVisual yet; this allows the splash
  97. // screen to remain active until the application is ready to render.
  98. RootFrame = new PhoneApplicationFrame();
  99. RootFrame.Navigated += this.CompleteInitializePhoneApplication;
  100. // Handle navigation failures
  101. RootFrame.NavigationFailed += this.RootFrame_NavigationFailed;
  102. // Handle reset requests for clearing the backstack
  103. RootFrame.Navigated += this.CheckForResetNavigation;
  104. // Ensure we don't initialize again
  105. this.phoneApplicationInitialized = true;
  106. }
  107. // Do not add any additional code to this method
  108. private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
  109. {
  110. // Set the root visual to allow the application to render
  111. if (this.RootVisual != RootFrame)
  112. {
  113. this.RootVisual = RootFrame;
  114. }
  115. // Remove this handler since it is no longer needed
  116. RootFrame.Navigated -= this.CompleteInitializePhoneApplication;
  117. }
  118. private void CheckForResetNavigation(object sender, NavigationEventArgs e)
  119. {
  120. // If the app has received a 'reset' navigation, then we need to check
  121. // on the next navigation to see if the page stack should be reset
  122. if (e.NavigationMode == NavigationMode.Reset)
  123. {
  124. RootFrame.Navigated += this.ClearBackStackAfterReset;
  125. }
  126. }
  127. private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
  128. {
  129. // Unregister the event so it doesn't get called again
  130. RootFrame.Navigated -= this.ClearBackStackAfterReset;
  131. // Only clear the stack for 'new' (forward) and 'refresh' navigations
  132. if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
  133. {
  134. return;
  135. }
  136. // For UI consistency, clear the entire page stack
  137. while (RootFrame.RemoveBackEntry() != null)
  138. {
  139. // do nothing
  140. }
  141. }
  142. #endregion
  143. // Initialize the app's font and flow direction as defined in its localized resource strings.
  144. //
  145. // To ensure that the font of your application is aligned with its supported languages and that the
  146. // FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
  147. // and ResourceFlowDirection should be initialized in each resx file to match these values with that
  148. // file's culture. For example:
  149. //
  150. // AppResources.es-ES.resx
  151. // ResourceLanguage's value should be "es-ES"
  152. // ResourceFlowDirection's value should be "LeftToRight"
  153. //
  154. // AppResources.ar-SA.resx
  155. // ResourceLanguage's value should be "ar-SA"
  156. // ResourceFlowDirection's value should be "RightToLeft"
  157. //
  158. // For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
  159. private void InitializeLanguage()
  160. {
  161. try
  162. {
  163. // Set the font to match the display language defined by the
  164. // ResourceLanguage resource string for each supported language.
  165. //
  166. // Fall back to the font of the neutral language if the Display
  167. // language of the phone is not supported.
  168. //
  169. // If a compiler error is hit then ResourceLanguage is missing from
  170. // the resource file.
  171. RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
  172. // Set the FlowDirection of all elements under the root frame based
  173. // on the ResourceFlowDirection resource string for each
  174. // supported language.
  175. //
  176. // If a compiler error is hit then ResourceFlowDirection is missing from
  177. // the resource file.
  178. FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
  179. RootFrame.FlowDirection = flow;
  180. }
  181. catch
  182. {
  183. // If an exception is caught here it is most likely due to either
  184. // ResourceLangauge not being correctly set to a supported language
  185. // code or ResourceFlowDirection is set to a value other than LeftToRight
  186. // or RightToLeft
  187. if (Debugger.IsAttached)
  188. {
  189. Debugger.Break();
  190. }
  191. throw;
  192. }
  193. }
  194. }
  195. }
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