1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
|
- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace RollerSkillBot.Properties {
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RollerSkillBot.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to ouch|I hope your luck improves.|I think I saw that coming.|That's not good..
- /// </summary>
- internal static string BadRollReactionSSML {
- get {
- return ResourceManager.GetString("BadRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to That was a perfect roll!|Awesome!|You can't get better than that..
- /// </summary>
- internal static string BestRollReactionSSML {
- get {
- return ResourceManager.GetString("BestRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to rolled {0} dice using a {1}-sided dice.
- /// </summary>
- internal static string CardSubtitlePlural {
- get {
- return ResourceManager.GetString("CardSubtitlePlural", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to using a {1}-sided dice.
- /// </summary>
- internal static string CardSubtitleSingular {
- get {
- return ResourceManager.GetString("CardSubtitleSingular", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to How many {0} sided dice should I roll?.
- /// </summary>
- internal static string ChooseCount {
- get {
- return ResourceManager.GetString("ChooseCount", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to How many dice? Choose a number from 1 to a hundred.|How many dice? The more the merrier|How many dice?.
- /// </summary>
- internal static string ChooseCountSSML {
- get {
- return ResourceManager.GetString("ChooseCountSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Number of Sides.
- /// </summary>
- internal static string ChooseSides {
- get {
- return ResourceManager.GetString("ChooseSides", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to How many sides on the dice?|Pick your poison.|All the standard sizes are supported..
- /// </summary>
- internal static string ChooseSidesSSML {
- get {
- return ResourceManager.GetString("ChooseSidesSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Nice, an eleven you win!.
- /// </summary>
- internal static string CrapsElevenRollReactionSSML {
- get {
- return ResourceManager.GetString("CrapsElevenRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to You crapped out.|Oh no you lost..
- /// </summary>
- internal static string CrapsLoseRollReactionSSML {
- get {
- return ResourceManager.GetString("CrapsLoseRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Roll again.|Try again you want a seven or eleven.|Roll again and try not to get a 2, 3, or 12..
- /// </summary>
- internal static string CrapsRetryRollReactionSSML {
- get {
- return ResourceManager.GetString("CrapsRetryRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to You win with a lucky seven!.
- /// </summary>
- internal static string CrapsSevenRollReactionSSML {
- get {
- return ResourceManager.GetString("CrapsSevenRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to That's pretty good.|There you go.|That should help..
- /// </summary>
- internal static string GoodRollReactionSSML {
- get {
- return ResourceManager.GetString("GoodRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to I'm roller, the dice rolling bot. You can say 'roll some dice' or play one of the games I know how to play..
- /// </summary>
- internal static string HelpSSML {
- get {
- return ResourceManager.GetString("HelpSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Roller Options.
- /// </summary>
- internal static string HelpTitle {
- get {
- return ResourceManager.GetString("HelpTitle", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to That's not too bad|It could have been worse.|That was a decent roll..
- /// </summary>
- internal static string NormalRollReactionSSML {
- get {
- return ResourceManager.GetString("NormalRollReactionSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to I love vegas.|Good luck..
- /// </summary>
- internal static string StartCrapsGameSSML {
- get {
- return ResourceManager.GetString("StartCrapsGameSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Lets do this!|Here we go.|Are you ready for this?.
- /// </summary>
- internal static string StartCustomGameSSML {
- get {
- return ResourceManager.GetString("StartCustomGameSSML", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to wow... just wow...|oh no. That was horrible.| You can't do better. Oh wait you can..
- /// </summary>
- internal static string WorstRollReactionSSML {
- get {
- return ResourceManager.GetString("WorstRollReactionSSML", resourceCulture);
- }
- }
- }
- }
|