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CMakeLists.txt 1.2 KB

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  1. # Uncomment these lines with your custom file names
  2. # set(USER_CODE_FILES
  3. # ADD_HERE_YOUR_FILE1.cpp
  4. # ADD_HERE_YOUR_FILE1.hpp
  5. # ADD_HERE_YOUR_FILE2.cpp
  6. # # ...
  7. # ADD_HERE_YOUR_FILEn.cpp)
  8. foreach(USER_CODE_FILE ${USER_CODE_FILES})
  9. get_filename_component(SOURCE_NAME ${USER_CODE_FILE} NAME_WE)
  10. if (UNIX OR APPLE)
  11. set(EXE_NAME "${SOURCE_NAME}.bin")
  12. elseif (WIN32)
  13. set(EXE_NAME "UserCustomCode")
  14. endif ()
  15. message(STATUS "Adding Example ${EXE_NAME}")
  16. add_executable(${EXE_NAME} ${USER_CODE_FILE})
  17. target_link_libraries(${EXE_NAME} openpose ${examples_3rdparty_libraries})
  18. if (WIN32)
  19. set_property(TARGET ${EXE_NAME} PROPERTY FOLDER "User Code")
  20. configure_file(${CMAKE_SOURCE_DIR}/cmake/OpenPose${VCXPROJ_FILE_GPU_MODE}.vcxproj.user
  21. ${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj.user @ONLY)
  22. # Properties->General->Output Directory
  23. set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration))
  24. set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration))
  25. endif (WIN32)
  26. endforeach()
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